Brad Taylor is a CG artist and game developer living in the Denver area. His career in games has spanned over 20 years working on titles for Midway Games, Atari, Activision, NCSoft, Sega, Disney Interactive and Nintendo. With a BFA in Illustration from Ringling College of Art and Design, he combines an acumen for problem-solving with a foundation in traditional art to create compelling visuals. Brad’s specialty is in finding creative ways to solve visual development problems while also improving production pipelines. Outside of games, his work has been featured in multimedia projects, commercial advertising, and animation. When not on the computer, Brad enjoys cooking for his family, enjoying a cup of coffee, and listening to music.
Course Credentialing
GA 3120 – 3D Modeling, GA 3220 – Game Shader Development, GA 3330 – Character + Level Design, GA 3601 – Game Art Internship Part I, GA 3602 – Game Art Internship Part II, GA 3860 – Digital Sculpting, AG 2300 – Animation + Game Art Sophomore Portfolio Review, AG 3131 – Business Ethics + Copyright, AG 3590 – Special Topics, AG 4990 – Senior Project I: Portfolio Preparation, AG 4991 – Senior Project II: Portfolio Delivery + Review, AN 2270 – Digital Painting for Film + Games, AN 3001 – Animation Junior Portfolio Review, AN 3601 – Animation Internship Part I, AN 3602 – Animation Internship Part II, AN 3D1210 – 3D Computer Fundamentals, AN 3D2320 – 3D Computer Lighting + Materials, AN 3D4260 – Advanced 3D Computer Topics, GA 2420 – Game Shader Development, GA 3000 – Game Art Junior Portfolio Review, AG 1070 – Digital Painting for Film + Games.