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Game Art Degree

Bachelor of Fine Arts

PROGRAM OVERVIEW

As a student in the Game Art Degree Program, you’ll learn the fundamentals of concept art for games from character design and development to motion studies and animated storytelling. You’ll work in an intimate environment of limited students for a more individualized experience in your bachelor’s degree in Game Art Program. You’ll also interact with students from different programs to acquire a broader perspective that fosters greater creativity.


Students graduate with a robust game art portfolio, a unique vision of game environment art design, and the confidence and ability to adapt and apply their skills across many spectrums.

SKILLS YOU'LL LEARN

3D Modeling

Visual Storytelling

Environment Design

Lighting

Character Rigging

Texture Mapping

Animation

Observational Drawing

ACCREDITATION

TUITION + FINANCIAL AID

At RMCAD, we understand that investing in a college education is a major decision and a major investment. That’s why we offer competitive, affordable tuition when compared to other art and design colleges. Students’ tuition rates are locked in at the time of their initial start date and will not increase as long as they remain enrolled in their program.

COURSE DETAILS

RMCAD’s game art degree curriculum is a merger of technical and artistic coursework that covers the computer, analytical, and technical skills necessary to understand the mechanics of game art – from animation in game design to 3D modeling for games and more. This comprehensive approach to your game art degree will inform and inspire your work as a game artist!

* RMCAD offers classes year-round in both on-campus and online delivery formats. At RMCAD, we believe that online learning is an important part of the overall college learning experience. To provide students multiple scheduling options, diverse learning modalities, and experience in the virtual environment, all on-campus students are required to take part in some online education.

* This section does not include the full list of courses for this program.

AAG 1070

Digital Painting for Film + Games

(3 Credits)

AN 3D 1210

3D Computer Fundamentals

(3 Credits)

GA 2710 

Strategy + Psychology in Games

(3 Credits)

GA 3120

3D Modeling

(3 Credits)

GA 3330

Character + Level Design

(3 Credits)

GA 3860

Digital Sculpting

(3 Credits)

AH 1110

Art Historical Methods + Theories

(3 Credits)

EN 1110

Composition I

(3 Credits)

CCT 2000

Introduction to Speech Communication

(3 Credits)

NS 2030

Biology

(3 Credits)

The Liberal Arts curriculum is an exciting part of every student’s academic and creative journey at RMCAD. These courses provide the opportunity for students to engage with complex questions and ideas to develop critical thinking skills, a global consciousness, and awareness of art historical foundations that are essential for their intellectual, creative, and personal growth.

FD 1020

2D Design: Elements + Principles

(3 Credits)

FD 1120

Topics in Color

(3 Credits)

FD 1370

Life Drawing I 

(3 Credits)

FD 2200

Time-based Media

(3 Credits)

Foundation Studies educates students in the development of creative studio practice by fostering individualized and collaborative learning that emphasizes cultural engagement, process, critical thinking, and visual literacy.

AG 3840

Experimental Animation

(3 Credits)

AN 2320

Worldbuilding

(3 Credits)

GA 4110

Game Animation + Motion Capture

(3 Credits)

GA 4350

Character Rigging

(3 Credits)

TECH + TOOLS

A game artist’s tools are an imagination and a good grasp of computer technology. You’ll spend a lot of your time working on a laptop or in front of a desktop; a tablet and stylus will become a part of your routine.

To ensure our students have what they need to be successful we also offer:

  • Small class sizes for more individualized support
  • An enthralling speaker-series featuring game art professionals
  • The opportunity to apply for a Spivak student Studio space

 

All game art degree students also receive software licensing, a LinkedIn Learning subscription, LMS access, electronic library resources, cybersecurity, mental health counseling, and tutoring services through semester fees

STUDENT WORK

Game Art Stories

GAME ART CAREERS

RMCAD Game Art graduates have taken on the world of art and design, and have pursued careers across several disciplines.

3D Modeler

A 3D modeler uses specialized software to digitally create or sculpt  three dimensional assets of characters, props, or environments, often working from concept art or reference. They may work in a wide variety of industries, such as software, film, gaming, architecture, manufacturing, or advertising agencies.

Animator

Animators make 3D characters, vehicles, and certain environmental components move in a game or film. These movements create realism, but they can also give a character personality and have a big influence on the style of a game or film.

3D Modeler

A 3D modeler uses specialized software to digitally create or sculpt  three dimensional assets of characters, props, or environments, often working from concept art or reference. They may work in a wide variety of industries, such as software, film, gaming, architecture, manufacturing, or advertising agencies.

Environment Designer

An environment designer sets the style and scenery for a game or film. Landscapes can set the tone from fantasy, to horror, or comedy, and an environment designer uses software to create those places in fields where environment design is becoming increasingly complex. An environmental designer must also understand the technical side of games so they create assets that do not impact performance.

Texture Artist

Much like it sounds, a texture artist uses software to create textures on 3D modeled objects. From metals, skin, concrete, grass, and various types of cloth, a texture artist makes characters, objects, and scenery realistic.

FREQUENTLY ASKED QUESTIONS

The program focuses on developing skills in 3D modeling, character modeling, environment modeling, animation, and visual storytelling for the gaming industry and ancillary industries.

Graduates will acquire the knowledge and skills to start careers as game artists, 3D modelers, character modelers, environment artists, and animators in the gaming or film industry.

Key components include courses in 3D modeling, texture mapping, lighting, character rigging, animation, and observational drawing.

Students will learn 3D modeling, character design, environment creation, animation principles, and visual storytelling.

RMCAD offers small class sizes, industry-experienced faculty, well equipped facilities, and opportunities to showcase student work.

Applicants need a high school diploma or equivalent and completion of the college’s application process. To be considered for a scholarship, students will also need to create and submit a portfolio of artwork.

A portfolio showcasing your best work, including examples of 3D models, character designs, any animation projects, and examples of your current traditional skills.

Yes, students collaborate with peers from different programs to gain a broader perspective and foster greater creativity.

Students use industry-standard software such as Autodesk Maya, Adobe Creative Suite, Maxon Zbrush, and other 3D modeling and animation tools. For more information on program materials, visit here.

Yes, prospective students can schedule campus tours or attend info sessions to learn more about RMCAD and the game art program.

The curriculum includes courses that develop critical thinking, global consciousness, and information literacy.

Foundation courses enable students to refine essential skills, get comfortable with the tools they’ll use throughout their program, and study relevant basics— including composition and color theory. These courses facilitate ideation and collaboration.

Students create 3D models, character designs, animations, and interactive environments for video games.

Visual storytelling is crucial for creating compelling narratives and immersive gaming experiences.

Yes, students can participate in exhibitions and events to display their artwork and gain exposure.

The program’s unique blend of technical and artistic coursework, individualized support, and focus on professional development sets it apart.

The primary difference between game art and game design is aesthetic vs mechanic. To learn more, check out this blog – What’s the Difference Between Game Art vs. Game Design

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Rocky Mountain College of Art + Design Campus

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